ROADBLOCK AT STOUMONT

Stoumont Station, Belgium, 19 December 1944:
The surviving Americans of the morning battle in Stoumont were fleeing west, covered by tank fire. Peiper wasted no time in sending
 forward a probing foce on their heels. A few Panthers and PanzerGrenadieren in halftracks rolled down the road toward the railroad
 station beyond the small hamlet pf Targnon. However, when the first Panther emerged around a sharp bend in the road, it was
 immediately destroyed by a powerful 90mm shell from an AA gun of the 110th AA battery. Artillery fire from the 197th regiment
 soon added it's power to the US defense forcing the German column to halt.

Scenario Length: 8 Game Turns

Units Human Players (AI player units may vary)
German: Squads, LMG, PSK, AFV
American: Squads, HMG, MMG, BAZ, AFV, AA, OBA

Maps: ASL Map 3
Terrain: Rural and village

Victory objective: The side with most VP (location, exit, and casualty) wins.

Aftermath: The US forces around the railway station held a formidable, natural roadblock. The narrow, winding road passed between a
 steep, wooded hill and the river bank. An SPW halftrack immediately tried to bypass the wreck but then struck a mine! A second
 halftrack rushed the station but was knocked out by a round from an M10 Tank Destroyer hidden among the brush near the rail line.
 While the SS troops slowly pushed forward and mopped up the surrounding area, the four M10's ultimately withdrew, along with the
 AA gun crew after destroying their ordinance.
However, at 1530, a US counterattack began with one infantry company, supported by recently arrived tanks of the 740th Tank. These
 tanks, recovered the previous day from a nearby tank depot, were an adhoc force consisting of a motley collection of vehicles.
 In the growing fog coming off of the river, just short of Stoumont station, the first Sherman neared a bend in the road when the
 silhouette of a Panther appeared. The Sherman got off a first, lucky shot and set the Panther on fire! Two more Panthers were
 subsequently destroyed in similar fashion, at ranges less than 200mtrs by the same Sherman and a supporting M36 TD. Aided by these
 surprisingly quick results, the US infantry, with supporting artillery, retook the lost terrain, and 50 SS troops fell among the
 smoking ruins of the station. This action marked the furthest  most point of advance by KG Peiper.

ASL NEWS Scenario 55